![]() ![]() ![]() It may require planning ahead of time just to ensure that it's possible to uncompress data that fast on existing hardware. You need a high end CPU to go along with it, as well as software written to do all that decoding in parallel. You'll likely find that few applications can actually manage that in practice, because you have to do something with all that stuff: uncompress it, process it into various in-memory data structures, etc. Obviously for server uses with databases there's a need, and large numbers of VMs / containers for density, but in a more desktop-oriented use case it's not that you "need" this much RAM, but you can certainly find really great ways to use it to make your life easier and put you to the next level of performance. You could have a 1TB fast SSD set aside just as your copy-back target.Įven though SSDs have gotten much much faster than they were a decade ago, they're still slower than RAM. Combining this with the fastest available PCI-E 4.0 nVME SSDs, it would even be pleasant considering the "long" boot times. With 1TB of RAM you could set aside 128GBish for use as normal memory and 850GB as a RAM disk you can use for copy-back installations. I was limited to games under 12GB in size requirements, which now a days is nothing. Loading times were essentially non-existent since it became an in-memory copy. It is currently getting mixed reviews with the negative comments stemming from games not fully copying over to the RAMdisk, so the game goes back to the slower hard drive anyways or the process of copying files to the RAMdisk consuming the same amount of time or more that the Dimmdrive will be saving during game loading.I see a lot of folks here saying they wouldn't know what to do with this much memory, but I can say as someone who was able to successfully use RAM disks in the past, that this would be /amazing/ on a desktop doing typical desktop tasks, including things like gaming.īack when 32GB was a lot (about a decade ago), I had 32GB of RAM in my desktop and would take whatever game I was competitively focused on at that time and install it to a RAM disk which would be written out to SSD occasionally and loaded back from SSD on boot. It currently runs $139 on .Īs of publishing, Dimmdrive is listed for $29.99 on Steam. The Samsung 850 EVO 250 GB solid state drive is well reviewed and would also improve your performance without decreasing your available RAM. Adding more RAM would make the RAMdisk feasible but you could also install a solid state drive for your games and see a pretty big improvement for more cost but less complexity. However, if that’s any indication of your other hardware, you probably don’t have enough RAM to spare for a RAMdisk while leaving enough RAM for Windows and your game for normal use. ![]() If you’re playing games off of a 5400 RPM hard drive, you will notice an even larger boost of speed. In order of speed, you could improve your game loading experience by upgrading your hardware. The end result is a game played from the RAMdisk loads really quickly because it can load the files so much faster than a traditional hard drive. It coordinates copying the files to the RAMdisk and using symbolic links so the game knows where to find files. With multiple files and dependencies, the game would have to be copied over to your RAMdisk and know to find the files there. Games are much more complicated comparatively. Depending on their sizes, you may notice an increase in how quickly the files load. ![]() If you put an Excel file or Access database into a RAMdisk, it’s going to be pretty simple and reliable. ![]()
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